Sebastian Jankowski

sebastian.jankowski120@gmail.com

Hey! My name is Sebastian Jankowski, and I am a Game ​Designer with 4+ years of experience. I've been working on games since I was a teenager, but back then, I ran only Tabletop RPGs and played many video games. My first Game-related job was designing and running the Tabletop RPG named "Tol Calen" during the summer camps. Since then, I have been eager to try other media sources to create fun and engagement for people. I finished my bachelor's degree in economic analytics and got right into Game Dev in the position of a Game Designer. Since then, I've read a lot of books regarding Game design theories, frameworks, and tricks. I also took part in courses regarding Quest Design, Narrative in games, UI/UX Design, and some other topics related to the role of the Game Designer. The biggest turning point for me was learning how to use Unity and Unreal Engine, with some lessons taken regarding coding.

Projects:

The geolocalization game with the real-world buildings in the form of Monopoly Cards. I was designing this game since the first page of the Game Design Document. Each feature in that game was created with my vision of the product and according to my documentation. The game reached its Soft Launch and is waiting for the Global release.

Click here to view details about my work

Daily Tasks system and Chapters Feature

  • Automation of the tasks assigned to the player
  • Different types of tasks: Daily Tasks and Chapter Tasks
  • Chapters Feature - the pre-set railroad tasks within the Chapter (a group of tasks). They have a purpose of giving Long-term goals for the player, but also making first steps in the game. The Design also included the theme of the chapter for a deeper understanding of the game.

Tutorial

  • Dialogue of Mr.Monopoly introducing the game
  • The flow of the tutorial

The Property Cards

  • The categorization of venues and the split of colors for the database
  • Mechanics of the cards- rolling different amounts of dice for acquiring the card (inspired by ability checks in Dungeons and Dragons tabletop RPG)
  • Value (variable for the Duel feature) and Rent (variable for the Income feature)
  • Upgrade system
  • Crafting system related to the cards
  • Iconic cards- the mechanics behind the most famous places on earth, making them "joker" cards for the Players' Board
  • Transportation and Industry cards - the cards with special mechanics that can twist the chances of winning in the Duels

Duel feature




  • Starting cash for the players
  • The matchmaking of Duels
  • The balancing spawn rates of Duels on the map
  • The effects on the special tiles during the Duel (Chance Cards, Jail, Go! tile, Community Chest)
  • Predifined scenarios of the Duels
  • Dice Double mechanic
  • The rewards and penalties for the players for the Duels

Level System

  • Experience-based level system
  • distribution of experience throughout the game features
  • Experience Curve for each level
  • Evolved UI / feature unlock - the features that appear with certain levels, so players won't be overwhelmed with content they are receiving

Monopoly Board

  • The slots of the Monopoly Board for each level and size
  • The Passive Income mechanic

Leaderboards

  • The leaderboards' capability of showcasing top players
  • The new players' leaderboards with the preset bots that had their progression based on time
  • The event leaderboards

Live-ops Events

  • The configuration of live-ops events with the Kinoa software - events for collecting cards, Duels and special Influencers events
  • Special loot on the map

Daily Rewards

  • The feature that rewards players for logging in everyday and the longer-term rewards on top of it

Rewards on the map

  • The rewards to tap on on the map and collect - that engages players more to walk

Step Tracker feature

  • A feature that accumulate the steps made by the player and reward them for walking

Drone Feature

  • A feature that alows players to explore the map with no real movement
  • Mechanics of the flying using the joystick

Auction Feature

  • Auction allows players to sell their cards and trade with other players via bidding (like on the real-time auctions)

Configurating, economy and balancing

  • Each of the features was configured by me using Postman or GitLab (depending on the config)
  • The economy needed a lot of tweaks and was recalculated 2 times by me, and I believe it still needs some tweaks :)
  • Balancing was a huge part of the job with this product, with every feature we needed to make sense when it comes to resources

My first project. This game is based on the same idea as Monopoly World - the real world venues geolocalization game - but it's much older (Global release: 2014). The game was designed for collectors and business enthusiasts. In its peak, the game had 32% of D1 Retention, and its revenue spiked by 400+ % thanks to my feature I've designed. For now, the game is doing fairly well due to the live ops features I've introduced to the game.

Click here to view details about my work







Tasks system

  • Automation of the tasks assigned to the player
  • Different types of tasks: daily, weekly, monthly, event, and tutorial tasks

Tutorial

  • Dialoguesof the Charles character (main NPC in the game) explaining what to do in the game
  • Tutorial tasksto quickly refer to - what to do
  • The whole flow of learning the features one by one

Live-ops tools


  • Moving pins on the map- properties to buy in the game - is a core mechanic
  • Hidden pins - properties that were harder to find, you needed to be very close to the Pin to buy it, or the pins that appear only at set times
  • Global pins - the properties that are visible from every corner of the map. Players could view their statistics, and they were obtainable only via lootboxesor share fragments(check below for explanation)
  • Property Description - the text for the property to educate about the origin of the placethey are buying, or event lorefor that property, or hintshidden in this description to find other properties.
  • Property backgrounds - the display of unique properties that make them special. That caused collector players to go wild. When they were released, they could collect something with a special "skin". Very crucial mechanic for this game, since most of the players are collectors.
  • Property Special Perks - some properties give special bonuses for keeping the property in their Portfolios (example: Property Agent speed-up)
  • Event profile avatars-exclusive avatars only obtainable during the events
  • Event Frames for profiles - exclusive frames that were thematical related to the event and more attractive ones that were animated
  • Storyboards - the introduction to the in-game event in the form of a few slides with a description setting the narrative for the game
  • Social competitions on Discord - the easy way to give the engaged players small leaderboards that the live-ops team could track for players and reward them accordingly
  • Event Tasks - the possibility to use the designed Task system to create special event tasks

Lootboxes


  • Opening mechanic
  • Setting the probability for the loot
  • The design of displaying free lootboxes on the map during events
  • Share fragments - the item that was a part of the property share. Players need to collect a set number of them to collect a full share of the property
  • Event share fragments - the share fragments, but only available during the events
  • The special item, called the Paperwork Certificatethat allows players to shorten the time to purchase a property. This item was made with 12 different rarities and time cut according to their rarity

Fixes​ for the game

  • The negative income of players was caused by a design bug where they were losing money due to an incorrect mathematical errormade by a previous game designer. For this type of game, it is a big deal for players to earn, not lose, from the income
  • Rework of the Paperwork mechanic- Rework was needed for the design of the new item - Paperwork Certificates - there was an over-complicated equation in the code that needed to be changed and redone with a mathematical sense, so players will no longer wait 30+ days for their property to be processed due to purchase. Thanks to that rework, players waited max 10 days for the paperwork, and they could use the item (Paperwork Certificates) to shorten that procedure. In addition, including a crucial ad monetization tweak in that mechanic
  • Balancing the Passive Income, including ad monetization tweaks

Events

  • Christmas event 2022
  • Christmas event 2023
  • Easter and April Fools event 2022
  • Easter and April Fools event 2023
  • Halloween Event 2022 (first event ever made in Landlord)
  • Halloween Event 2023
  • St. Patrick's Event 2022
  • St.Patrick's Event 2023
  • Chinese New Year 2023
  • Ocean ​Odyssey event (the most profitable cyclical event so far - the event spiked with 300% of revenue - for the company)
  • Ancient Cities event (cyclical event)

Game Jam Projects:

The KrakJam 2014 project with a team of five people. The game is about adoring the girl. The two-player rivalry game. One player is playing as a Nerd and other is a Jock. My roles were: Product manager, Game Designer, Tester, and UX Designer.

The Global Game Jam link can be found on the Nerds' face.

The first Game Jam project I ever participated in. The Game Jam was United with the Ukraine Game Jam in 2022. TheGame is a city builder with the narrative in the form of  a few events popping up for the player. The game was   operating on three resources: Food, building materials,  and Morale.

The link to the Game Jam overview on the Cows' face:

Tabletop RPG games projects:

Tol Calen is a low-fantasy setting for the Tabletop RPG. This game system was made for summer and winter RPG camps for teenagers and adults. The system is ever-changing due to the specifics of the camp's storyline. Each Camp had a continuous story that altered this game system year by year. I was working on it for 7 years (2014 to 2021).

For more information, check the website:

http://www.tolcalen.pl/

Inkarnate Maps:

Examples of my map creation: