Genre: Geolocalization Mobile Game
Engine: Unity (C#)
Team Size: 20+
Role: Game/Level Designer, Live-ops Manager
Type: Soft-launch release
Assets: Graphics team
Genre: Geolocalization Mobile Game
Engine: Unity (C#)
Team Size: 12+
Role: Game/Level/Live-ops Designer
Type: Full release -> maintaining the game live
Assets: Graphics team
Genre: Survival Horror Game
Engine: Roblox Studio
Unique selling point: It is based on the "Real" story.
Genre: Quick-Pace Shooter
Engine: Roblox Studio
Unique selling point: The "cool" factor of the player.
The KrakJam 2024 project is with a team of five people. The game is about adoring the girl, a two-player rivalry game. One player is playing as a Nerd, and the other is a Jock. My roles were: Product manager, Game and Level Designer, Tester, and UX Designer.
The Global Game Jam link can be found on the Nerds' face.
The first Game Jam project I ever participated in. The Game Jam was United with the Ukraine Game Jam in 2022. TheGame is a city builder with a narrative in the form of a few events popping up for the player. The game was operating on three resources: Food, building materials, and Morale.
My roles were: Product Manager, Game and Level Designer, and Tester.
The link to the Game Jam overview on the Cows' face: