Level Design

Level Projects:

Entrance to the Peaceful Terror

Genre: Horror - Third Person Perspective
Engine:  Unreal Engine 5.5 (Visual Coding)
Team Size:  1 (Done by myself)
Role: Level Designer
Type:  Blockout with mechanics
Assets:  My assets (Blender) + assets from FAB
Iterations # 25 
Playtests # 18

Tools: 

Small introduction

"Entrance" is a third-person horror project focused on exploration-based level design within a post-apocalyptic world. In this setting, mythological creatures have come to life and terrorized the globe. The level itself is situated in modern-day Japan.

Documentation and Build

Screenshots:

The Other Worlds' End

Genre: Action game - Third Person Perspective
Engine:  Unity 6 (C# + ProBuilder)
Team Size:  1 (Done by myself)
Role: Level Designer
Type:  Blockout with mechanics
Assets:  My assets (Blender) + Free assets from FAB
Iterations # 8
Playtests # 6

Tools: 

Small introduction

"The Other Worlds' End" is a​ story about a girl looking for her sister in the evil Warlocks' Towers. That's an action game - a combat-based blockout with few encounters (combat is not implemented in the blockout) and a clear goal showcased for a player. The whole challenge was to make it within 5 days.

Documentation and Build

Screenshots:

Laugh Story

Genre: 2-player rivalry game- ​2D top-down game
Engine:  Unity 
Team Size:  5
Role: Game/Level Designer, Product Manager, Tester
Type:  Full Game
Assets:  Graphics made by Valeryia + assets from bundles we bought
Iterations # 4
Playtests # 2

Tools: 

Small introduction

The KrakJam 2024 project is with a team of five people. The game is about adoring the girl, a two-player rivalry game. One player is playing as a Nerd, and the other is a Jock.

The project was made within 48 hours.

Lviv Tales

Genre: 4x strategy game - ​2D top down game
Engine:  Unity (C#)
Team Size: 
Role: Game/Narrative/Level Designer, Product Management, and Tester
Type:  Full Game
Assets:  Assets from the bundle we bought
Iterations # 9
Playtests # 5

Tools: 

Small introduction

The first Game Jam project I ever participated in. The Game Jam was United with the Ukraine Game Jam in 2022. The Game is a city builder with a narrative in the form of a few events popping up for the player. The game was operating on three resources: Food, building materials,  and Morale.

The project was made within 48 hours.

Want to see more Level Design?

Check out the Game Development section. These are the small projects I've made aside of learning the C++ in Unreal Engine.

BONUS CONTENT!!!

Inkarnate Maps:

I am a huge Tabletop RPG enthusiast. I run several campaigns as a hobby alongside my day-to-day Game Developing. I believe it is one of the easiest ways to flesh out world-building ideas and turn them into reality.

Examples of my map creation: